



The results indicated that the average video game time was about 0.69 h per week. We collected data from primary and junior high schools in a poor, rural province in northwest China ( n = 1603 students) and used the Depression, Anxiety, and Stress Scales (DASS-21) to measure mental health symptoms. We measured the amount of time that adolescents in rural China spent playing video games and the association of video game time with their mental health. As digital devices like computers become more widely available in developing countries, there is a growing need to understand how the time that adolescents spend using these devices for recreational purposes such as playing video games is linked with their mental health outcomes.
